Class
A Class is a description of how an object that is a member of the class shall look like. An
object that belongs to the class is called an instance. The class defines how the data of the
instances are structured in attributes of various types, or the graphic representation of objects
in the PLCeditor or in the operator environment.
Each class has a template object, i.e. an instance of the class that contains default values
for the attributes of the class.
ProviewR's base system contains about 1000 classes. See Object Reference Manual for detailed
description. The designer can also create his own classes within a project.