DigSound

Play a sound when the signal goes from low to high, or when the signal is high.

The object is connected to a digital signal in the database. The sound is played either
once on positive edge of the signal, or cyclically when the signal is high. Also a
sound object of class Sound or SoundSequence has to be specified.


Attribute                               Description
DigSound.Attribute                       Signal in the database of type boolean that should
                      influence the component.
DigSound.SoundObject                       Sound object of class Sound or SoundSequence.
DigSound.Level                       If level is 0, the sound is played when the signal changes
                      from 0 to 1. If level is 1, the sound is played cyclically
                      when the signal is high.
DigSound.Interval                       Cycle time for cyclic play.
DigSound.Instances                       Instance mask where instances can be added or removed.