| Attribute | Description | |
| DigSound.Attribute | Signal in the database of type boolean that should | |
| influence the component. | ||
| DigSound.SoundObject | Sound object of class Sound or SoundSequence. | |
| DigSound.Level | If level is 0, the sound is played when the signal changes | |
| from 0 to 1. If level is 1, the sound is played cyclically | ||
| when the signal is high. | ||
| DigSound.Interval | Cycle time for cyclic play. | |
| DigSound.Instances | Instance mask where instances can be added or removed. | |