Rotate


Rotate an object.

The rotation is made from the position the object has in the editor. The value of the signal
is multipied by Factor, that gives the rotation in degrees.

x0 and y0 specifies the rotation point. If x0 and y0 is zero, origin in the coordinate system
of the subgraph is used as rotation point. Subgraph that has Rotate as default dynamics,
usually are drawn in a way that the rotation points doesn't has to be specified.

Attribute                               Description
Rotate.Attribute                        Signal in the database of type Float32. Supplies the rotation
                       of the object.
Rotate.x0                        x coordinate for the rotation point.
Rotate.y0                        y coordinate for the rotation point.
Rotate.Factor                        Factor that, multiplied by the value of the signal, gives
                       the value in degrees.
Rotate.Offset                        Angel offset value.
Rotate.MinAngle                        Min value for angle.
Rotate.MaxAngle                        Max value for angle.